Astell, Arlene Joddrell, Phil Investigating people living with dementia’s response to prompts in digital touchscreen games using eye-tracking Background • Prompts are used in digital tasks to focus or regain the attention of users. • Various digital prompt designs have been created for people with dementia but there is inconsistent evidence on the efficacy and it is likely that different designs will suit different tasks. • The AcTo Dementia project created accessibility settings specifically for people living with dementia within two mainstream gaming apps - Solitaire (see Fig. 1)and Bubble Explode. • Eye-tracking technology was used to examine the effectiveness of the prompts and their mechanism of action when playing the gaming apps.<br><br><div>Project Aims The AcTo Dementia project is investigating the accessibility of touchscreen apps for people living with dementia, with four key aims: • Identify design features that increase accessibility • Develop an evidence-based framework to find apps • Collaborate with developers to improve their apps • Share app recommendations with people living with dementia and caregivers through a public website</div><br> dementia;digital touchscreen;accessibility;games;eye-tracking;Public Health and Health Services not elsewhere classified 2020-03-30
    https://orda.shef.ac.uk/articles/poster/Investigating_people_living_with_dementia_s_response_to_prompts_in_digital_touchscreen_games_using_eye-tracking/12046818
10.15131/shef.data.12046818.v1