Investigating people living with dementia’s response to prompts in digital touchscreen games using eye-tracking

2020-03-30T21:23:09Z (GMT) by Arlene Astell Phil Joddrell
Background • Prompts are used in digital tasks to focus or regain the attention of users. • Various digital prompt designs have been created for people with dementia but there is inconsistent evidence on the efficacy and it is likely that different designs will suit different tasks. • The AcTo Dementia project created accessibility settings specifically for people living with dementia within two mainstream gaming apps - Solitaire (see Fig. 1)and Bubble Explode. • Eye-tracking technology was used to examine the effectiveness of the prompts and their mechanism of action when playing the gaming apps.

Project Aims The AcTo Dementia project is investigating the accessibility of touchscreen apps for people living with dementia, with four key aims: • Identify design features that increase accessibility • Develop an evidence-based framework to find apps • Collaborate with developers to improve their apps • Share app recommendations with people living with dementia and caregivers through a public website